5/7/2023 0 Comments Toontown offline shrit codes![]() ![]() vampire shirt, marissa’s shirt, rainbow skirt, etc.), the color will be a filter over the original colors, so you might come up with some really weird/wacky/eye-bleeding results. Also note when using color codes for pre-designed-and-colored shirts (e. Redeem it for a Connected Shirt from the Sellbot Field Office. You can add the -dedicated flag to the executable to start the server straight from the launcher. Feel free to take a look at the source code. NOTE: THESE ARE NOT THE SAME AS TOON COLOR NUMBERS! For whatever reason, there’s repeats as well no clue why. This is an unofficial launcher I built as the current one struggles from downloading issues. That being said, this one will be layed out slightly different.ģ 27 = pink dots boots (according to wiki, pink stars boots…?)ģ 40 = red dots boots (couldn’t find official name on wiki)ġ: default backpack (1 = orange with splats, 2 = purple with splats, 3 = white with red polka-dots, 4 = white with yellow/orange polka-dots) Shoes are a bit annoying the first numbers go up to only 3, but the secondary goes up to 48 (compared to 21 for hats, 4 for glasses, and 6 for backpacks). ![]() Numbers in ()s will be the secondary numbers.ġ: baseball cap (7 = blue, 8 = orange, 13 = odd unreleased yellow, 14 = red, 15 = cyan, 17 = purple)Ģ: safari hat (5 = darker brown, 6 = green)ģ: bow (1 = red with white polka-dots, 2 = purple with white speckles, 9 = yellow, 10 = checkered blue, 11 = red, 12 = rain-bow, 16 = pink with orange polka-dots, 18 = yellow and yellow-green checkered)ĥ: black top hat (4 = weird checkered blue-green-yellow)ġ2: party hat (19 = 10th anniversary hat)ĥ5: jamboree hat (seems a little glitchy not sure if it was like that in TT)ģ: unreleased black-frame purple-lens shadesĢ0: pirate eyepatch with jolly roger (4 = jolly roger replaced with sequins on edges) “~backpack 1 1” will be an orange backpack). Clothes ID List Compiled by somuchformegaspeed how to use code: hat number (replace number with preferred number) will put that accessory with the 0. Works the same way on the other accessory types (e. “~hat 1 7” will give you a blue baseball hat, when just “~hat 1” will give you a green one). “~hat ” will put that accessory in the specified color/texture (e. “~hat ” (replace with preferred number) will put that accessory with the 0 color/texture number.
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